


While this is a pain in the ass that can quickly get you killed, it’s still fun to see how the collision will alter the moon’s orbit-they’ll crash into the planet as easily as anything else. Some resource-dense planets require navigating through an orbiting asteroid field, and I’ve often been knocked around by the small moons that sometimes orbit other planets. Speaking of asteroids, the universe of Last Horizon is fraught with all kinds of obstacles. Even though it is tempting to land on every planet that pops up on the radar, it’s not overly necessary-I’m currently to a point where I just stop if I’m near death or trying to dodge a stray cluster of asteroids. Once the player gets used to using a planet’s rotation and gravitational pull effectively, it feels pretty damn rewarding to absolutely nail a landing. Getting used to Last Horizon’s physics system is actually lots of fun-even though it results in a lot of crashed ships. Each planet has its own gravitational pull, so if your ship comes in too hot, you just crash into a fiery wreckage on the surface and that’s that. In order to reach the final destination, the ship must land on various planets throughout the galaxy to replenish its resources. It’s a journey that requires resources-the ship burns fuel, the crew needs oxygen and the hull is always in need of repair. Beginning on the surface of a muddy brown planet circumscribed with the remnants of a dead city, a small rocket ship blasts off into space looking for a planet that is better suited to support life. Last Horizon, on the other hand, is a game that puts its genre cocktail to good use.Ĭonceptually, Last Horizon is about seeking greener pastures. I usually like to exercise caution when faced with a game that claims to merge all of these different sub-genres together, as it’s typically an arrogant attempt to please every core audience-which never works. As a minimalist, rogue-like, physics-based exploration game, Pixeljam’s Last Horizon has come prepackaged with a sexy bevy of video game buzzwords.
